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2010-7-17 - Scattered Shots: Beast Mastery 101


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In many ways BM exemplifies what it means to be a hunter.. BM Wow Gold are all about their pets, be it increasing pet damage, pet survivability, and selection of possible pets. a sad, sad thing indeed my friends. A BM hunter's pet makes up nearly half of his damage output, and a BM hunter without his pet is like a draenei without his spaceship.. .


When you're looking at stepping into the hunter class for the first time there are three key concepts to keep in mind: guns are finely crafted machines of death while bows are primitive contraptions better suited to butterfly-humpin' hippies; dwarves are solidly-built, better looking, and better able to handle the sweet nectar of life (alcohol) than other races; and finally beast mastery is the ideal entry point into the hunter class. travel guide
Welcome to Scattered Shots, written by Frostheim of and the . Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class.
Easy to play. Phenomenal for leveling. Larger selection of pets and better ability to bond with your pet. Forgiving of errors. Can tank instances. Can solo lower level instances, including raid instances. Unlike other specs, your pet is absolutely vital.Beast Mastery Drawbacks .
Stats to Avoid

What is Beast Mastery?
Does not do as much DPS as other specs. Lower personal hunter damage means less AOE DPS ability. Simple rotation can get a bit boring for some players. In the endgame BM is significantly behind the leading DPS specs.Stats to Look For .

Beast Mastery Benefits
Many hunters make the mistake of grabbing rogue gear with high agility, but other stats that don't help us at all. The following stats won't help your hunter.
Strength: only good for melee, and you should never be meleeing. Spirit: not a hunter stat. MP5: a horrible stat for us. Hunters have much better ways of regenning our mana. Our pet gets expertise through our hit rating. Expertise: only good for melee -- game show applications reduces chance to be parried or dodged, and our shots can't be parried or dodged anyway. .
No spec is as widely useful and easy to learn and master as BM. Don't worry, they're baby steps. Even the aforementioned butterfly-humpin' night elves will be able to understand. Today we're going to walk step-by-step through everything you need to know to get started on your BM hunter. .


Attack Power: in the itemization budget, you generally get 2 AP or 1 of something else. Hit Rating: you want to reach the hit cap above all else. Haste Rating: this will slightly increase the rate of fire of your auto shots, and nothing else. It will increase your chance to hit, your pet's chance to hit, and decrease your pet's ff14 gil chance to be dodged or parried. Agility: gives you a bit of crit and AP, an excellent stat. Armor Penetration Rating: helps you, but not your pet.Your stat priority will always be Hit until capped. It will help your DPS, but generally less than any other stat. BM hunters prefer AP to other stats because AP is the only DPS stat world cup other than hit that transfers in part to their pet. Thereafter the stat priority will change depending on your gear level, and you should use a tool like the calculator to determine stat weights. Intelligence: increases your mana pool, your rate of mana regen with buffs like Replenishment, and gives you attack power to boot with the Careful Aim talent. Crit Rating: critting is always fun, but the BM hunter really like to use crits to get more focus for their pets. At level 80 the Cheep Wow Gold raid hit cap is 8% (263 hit rating) and the heroic hit cap is 6% (197 hit rating). .
Next Page: Talents and Leveling


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2010-7-17 - monde de Warcraft Patch 3.2 Guide PvP PvP

a couvert patch 3.2 en profondeur. tout, depuis le changement surprenant de montures volantes, la et la plus grande butin, et tous les changements entre les deux. patch 3.2 Wow Gold dans notre classe, raids, et des guides pvp on regarde exactement ce qui change et comment les changements auront une incidence sur votre joue.

patch 3.2 est enfin et personne d'autre genre de surprise par la des choses sont venir, ces jours-ci? Pour juste, comme la plupart de mes ici, wow.com ont ce nouveau timbre est l'un des correctifs plus morose en un temps, il envisage l'ajoute simplement une grande partie du contenu existant (le tournoi Argent). il ya une de trucs pour les raiders, les solistes, moellons et occasionnels, mais ce qui est en magasin pour les amateurs de PvP?

il ya beaucoup de changements majeurs dans ce patch qui aura un impact fortement pvp, l'un le changement de couverture la qui touche tous les subis, que de coups critiques. un autre est la effective de la tranche 2c2 avec le changement bloque aux meilleures armes et de fin de saison des grand changement venir est l'introduction d'un tout nouveau champ de bataille, de la qui est le plan technique les 40 premiers instance de raid depuis le Naxxramas original. il ya aussi l'introduction d'un gain de dans les champs de bataille, aussi. retenu votre souffle encore inscrit? Il ya beaucoup d'autres choses entre les deux, et nous allons regarder de plus tout ce qui suit le saut.



qu'est-ce que le changement la veut dire? fondamentalement, ne correspond plus La diminue maintenant tous les par les joueurs ennemis dans la proportion. il est l'un des meilleurs changements bliz Zard a fait pour le PvP. le chamois, le score de pour les chances de coup critique, les des coups critiques, et des dommages d'ensemble a de 15%. Cela se traduit, mon floues, une cote de 94,3 requises par 1% de par opposition ce qui 82.

c'est un buff important, qu'il ya une tendance animal world minimiser les dommages en PvP qui est habituellement le de coups critiques. Cela signifie qu'il y aura beaucoup plus de non-crit dommages qui circulent, ce qui signifie que la entreront en jeu beaucoup plus. Cela se traduit dans les jeux plus lents, en particulier avec les derniers pvp, qui a progressivement des notes plus que les saisons de la

des impacts indirects des ou des qui s'appuient essentiellement sur une formation d'une cible ce que la cible est morte. Le plus connu de ces sortes sont les de cliver de double ou le moins courant 4-dps 5v5 detective conan anime au cours des saisons, Blizzard a pour les qui ne permettent pas un adversaire de - partir de nerfing articles pour ajuster les de classe et la de l'entreprise globale des dommages.

Ghostcrawler pourparlers sur les changements en profondeur au cours lors des forums, et nous avons blogger pvp pour son ming prendre sur la aussi bien. l'essentiel est que la devient haut la main la stat la plus souhaitable pour le PvP, tout comme il devrait les arbitrages dans les stats de brut est plus que la des et les joueurs utilisant des engins PvE dans des situations JcJ seront dans une situation gemmes et enchantements devrait progresser en valeur, aussi bien, comme des lecteurs PvP sera sur la ffxiv gil stat la plus importante pour cet aspect de la partie. ljz322-style: italic; / 2v2 Arena

nombreux acteurs vue patch 3.2 comme le glas 2v2, qui a par Blizzard dans une tentative de l'accent des tranches plus grandes. la de 2v2 reposait sur le fait qu'il est simplement plus facile plus et, par plus de jeux. Il a sur la liste de qui ont Ghostcrawler monde de Warcraft JcJ.

les tripes changer le support de 2v2 comme un moyen pour la concurrence Arena jouer en tant que joueurs visant obtenir les les armes, et le titre de gladiateurs (et d'accompagnement wyrm de givre), va abandonner le support de gros. D'autre part, parce que le changement permet toujours pas la saison de 7 articles gladiateur impitoyable mettre de la plus prestigieuse articles, la fourchette sera de plus casual-friendly. si la cote de jumelage est remis au de la saison 7 - qui pourrait probable - l'absence de joueurs hardcore Arena fera le support plus accueillant pour les occasionnels et monter dans les de la fois.

ce changement se traduit aussi par 3v3 devenir le support le plus populaire, qui conviendraient bien compte tenu de blizzard c'est le support de pratiquement toutes les professionnelles se passe, de toute 3v3 est plus facile assembler et organiser que 5c5, tout en restant ouvert une grande de classe / spec comps et de 3v3 s'attendent devenir la plus dure support pour le jeu concurrentielle sur des royaumes de vivre, avec des temps massivement la file d'attente et les changements dans les cotes de Wilder des gains ou des pertes.

de

patch 3.2 est l'un des correctifs les plus importants pour pvp dans quelque temps. l'introduction d'un nouveau champ de bataille mi-chemin Buy Wow Gold Fast travers une expansion est un bon signeBlizzard qui est grave la mise de la recentrer sur les champs de bataille. en particulier, cette carte nouveau champ de bataille n'est pas seulement quelques petites ou moyennes carte comme nous avions vu lors du lancement de Burning Crusade ou de Il s'agit d'un massif, la d'Alterac se Joug-d'hiver-map style avec des que nous n'avions jamais vu dans le jeu auparavant.

c'est ce qui rend si important patch 3.2 pour le PvP, plus que tout. alors que tout le contenu raid va perdre de sa pertinence que le prochain raid avec un meilleur de palier sort - ou pire, de nouveaux niveaux max - Battlegrounds avoir une qui dure depuis des de la va beaucoup plus longtemps que Naxxramas, ulduar, ou la Couronne de glace quand il s'agit finalement sorti. il sera par des d'une marge plus grande et bien l'expansion prochaine. Bref, un champ de bataille est un excellent investissement en termes d'heures d'ouvrage.

un champ de bataille et ce que de d'emprunter des de la d'Alterac (renforts, les Bassin d'Arathi (drapeaux capturables), et Wintergrasp / Chapelet des anciens de des destructibles), le dernier champ de bataille ajoute des encore plus comme des agressions et un grand honneur progressivement variable . Elle est garantie le terrain populaire, offrir un divertissement, une nouvelle et l'honneur qui love quotes est utile pour obtenir un bon choix

plus que tout au patch 3.2, je peux vous garantir cette de la c'est le contenu qui va manger beaucoup d'heures de temps de jeu des joueurs. Naturellement, il est avec son de aussi bien, et le de l'Isle de Nous allons apprendre un addon wow gold guide de l'overachiver une fois que nous avons vu vivre pendant un moment, alors restez


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2010-7-17 - Large Rockets

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2010-7-17 - -Thazz'ril's Pick

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2010-7-17 - Thieves must have: strong glue / slumber sand


as a professional thief, in addition to flash powder, Chrysanthemum Tea, blinding powder, different types of poisons away. The right amount of sleep of the sand / strong glue is necessary. First come, tell us about the Wow Gold effect of two kinds of objects: strong glue used: the target can not move, sustained 10 seconds. slumber sand used: to make the enemy to sleep a maximum sustained 20 seconds. Google PR Any damage to the behavior of the target will wake it. The same time, there can be only one goalHypnotized. I always liked the wild encounters, depressed that all skills are used later, and had met with a lm, in case of emergencies, when how to do, no doubt, you have two kinds of goods has become a magic weapon for winning. In particular, in a slumber sand, its efficacy compared with blinding powder is greater than that. Here are items to obtain these two kinds of methods (two kinds of wow gold objects are quest): super-glue: 5 or so bl Troll, and Orc trumpet, you can find access to it Sen'jin Vonarx the task master, need for task items [lobster's eye 4 / 4] [Crab Glue 8 / 8], the task simple, just sum payment of villagesEdge of the sea hunting to complete a small amount of lobster and crab. Awards: [super-glue * 10] (tradable goods) slumber sand: eight dead about bl trumpet, you can find a task Burrell then a new plague, the task items required [evil people fin fish wow account scales 5 / 5], the need Rui Tisi France woodland northwest, the north coast, killing evil fin fish sewage people, evil fins prophets, evil people three love quotes kinds of fin fish, mud was strange. Awards: [in a slumber sand * 5] (tradable goods) two tasks are extremely simple, a role can only be done once. You might say, it would only do once, will be able to repeat the practice trumpet toTo do the task bar. Of course not, you only need to practice a level more than 10 numbers, placed on Sen'jin, or Burrell, playing tuba playing boring time on the last trumpet to trumpet with others to do the task, the premise is done tasks, the 2010 game [super-glue / slumber sand] to you, most people will accept them. Large bored standing in a daze in the city, not trumpet with people to do the task above, take points, super-glue / slumber sand. No. I still have a slumber on the sand 40, glue 20. This two kind of magic to help me get the victory numerous times. Tell me in the silly hope that time can also go to try, is getting ready wow mage builds to glueWater Get Wow Gold / sleeping bag of sand in the victory of the goddess would be closer to you.

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2010-7-17 - [1.Local]: In which He-Man and Eddie get pwned


Wow Gold Pwned by the password (and the Turpster)
Pwned by The Guild
And this just in from Daniel Whitcomb: Another place to look for an overview of the WoW storyline is actually on the official site itself. This page actually has a timeline and a basic history overview that, while not 100% comprehensive, gives you a good feel for the major events of Azeroth's history and their place in the timeline.
We recommend the tips in the reader comments of this post for anyone who's considering trying, adding or modifying keybindings.
Svala: "No . and I'm desperately fighting the urge to be intrigued..." .
Check out the latest episode of The Guild on MSN Video.

But in all seriousness, is there a way to recover my password?
at 15000 armor: 40000 * (1 / 0.526) = 76000 EffectiveHealth


Pwned by game lore
Last week's [1...com - players seeking WoW game support, customers of Wow! cable and telephone service looking for customer support ...Local] saw us chatting about some of the misdirected requests we get here at WoW. The list goes on . Lost game passwords ... .
Felicia Day and The Guild? Resistance, apparently, is futile.
I also play WoW, as he introduced me to it. (I am the original gamer in the family. Which all reminds me - I am definitely of another generation and still love WoW. I am over 50 and know many other gamers over 60.) I am coming off of a several week WoW vacation because of a family emergency in another state. That lady is mouthing some lame excuses for avoiding games. I often take a week off of raiding just because I feel too tied down to it. .
"Know what I do with this sword when I need to relax?"
"Suit yourself ..." .
Start by binding a couple of keys (that you can hit while moving) to your most commonly used abilities and add a new key or two each week. Practice on Icecrown mobs or target dummies. Don't rebind right before a raid. .
Sometimes it's the smallest details that people grow attached to. Brian and his compatriots are lamenting a dearly departed Battlemaster - one who seemed strangely reminiscent of a certain Eternian prince. Take, for instance, this note that came in on the news tip line from a dejected reader named Brian. .

Svala draws near, apparently unable to resist The Fleshcrafter's animal magnetism. Salramm, excited by the tension in the air, inadvertently detonates his Ghouls. Salramm's hands begin to tingle as she whispers softly to him. He feels her chill breath on his neck. He reads intently every glossy millimeter of her plump lips. Svala brings her face close to Salramm's. She leans closer, hovering next to his ear. .
"Are you ready?"

LilBanshee: The way armor scales is often misunderstood . Consider the information at Wowwiki: Armor under the heading "The following is the same formula for a lvl 80 tank against a level 83 mob. Sure, the amount it reduces a single hit by diminishes at higher values, but what does not diminish is the effective health increases it gives you..." The way you presented the information, and indeed the way WoWWiki presents it, makes it seem like each successive amove of armor helps you out less than the last. This is a skewed interpretation of otherwise accurate data. .

"No reason to get feisty, honey.. You're a sight for sore eyes, that's all.. All I've got for company is my Ghouls." .
I absolutely agree that excessive gaming is a symptom, not a disease. People who game too much, smoke too much, drink too much, gamble too much, are self-medicating or doing something else to make their life more bearable. He is now going to his first year in college, spending the weekends at his girlfriend's place and going back to playing BGs in WoW after a long self-imposed boredom hiatus. This is a topic close to my heart, as my son was severely depressed and an excessive gamer for most of his school-age years, to the point where I had to have him in a residential treatment center for a year. The treatments he received were for the depression and anxiety, not gaming addiction. The problem was not WoW or any of the other console or MMO games, it was those issues he tried to use gaming to cope with. .
duffry: I found the "Story of Arthas" series someone put together on YouTube very good. Basically cut together from the pre-WoW games.


at 35000 armor: 40000 * (1 / 0.322) = 124000 EffectiveHealth


Dragon: See everything above my comment? This is why Armor Pen, Spellpower, etc. Cataclysm can't come ffxiv gil soon enough, in my opinion. are being removed . My head hurts after reading this... .

at 40000 armor: 40000 * (1 / 0.294) = 136000 EffectiveHealth
So, taking the percentages given on WoWWiki, and sticking with my 40,000 health tank example:
at 10000 armor: 40000 * (1 / 0.625) = 64000 EffectiveHealth
Subject: Hey Guys
/strut

Then, with a bob of the tail and a flick of the wrist, Svala Sorrowgrave plants her colossal sword firmly and directly into Salramm's poor, unsuspecting head. A cloud of malodorous dust erupts from the cleft cranium as the Fleshcrafter crumples.. as does [1.Local].. Svala withdraws her titanic weapon, places the cow skull over Salramm's sweaty and smiling face, and walks away with a jaunty strut. Poof. . That's enough pwning for one week, wouldn't you say? Until next week! .


WoW.com relishes digging in to Warcraft lore in with regular features such as Ask A Lord Nerd and Know Your Lore. Do you have any other favorite sources for game-related lore?
Thanks, Mark Turpin
Ste: Honestly, I was getting so sick of people saying "The Guild rules!", "Felicia Day is so aaaawesome!" So I decided to check it out for myself.

game news site Pwned by keybindings
This week, however, the victim of confusion and a pointed reply - was one of WoW.com's own.
I recently changed my Blogsmith password, and it seems I've forgotten what I changed it to.



If you have plenty of time and enthusiasm in the meantime, dig into the other figures and theories in this post.
Pwned by the numbers
Voting is still open in this week's Two Bosses Enter Wrath boss fantasy deathmatch - and if this comment doesn't inspire your vote, we're not sure what will ... .
Pwned in the Thunderdome
Have you or someone you know ever struggled with throttling WoW and real life?
ivyleaves: Thanks, Mike, for a good interview. Unlike some, I appreciated you calling her on her unwillingness to actually play WoW or a similar MMO. She cannot say she is "studying" this topic w/o knowing all of the aspects. I don't care if she doesn't like it; it is part of her job. It's not the same as taking heroin to study drug addiction, either, because heroin has already been studied. .

Some time around patch 3.2, all the Battlemasters in Shattrath were changed. Gone is Adam Eternum, with his smashing magical loincloth and Gnome sidekick. .


AlmtyBob: There's a difference between not fixing what's not broken and not wanting to better yourself. You think you're the former when you're the latter, like all clickers. Just because you can pull enough DPS as a clicker that you don't get /gkicked doesn't mean you're doing it right. .




WoW.com or wow-europe.com is not owned, operated, or affiliated with Blizzard Entertainment or their World of Warcraft game. Go to worldofwarcraft.com and look on the left hand column for their Support links or contact Blizzard Customer Service directly .. If you have any technical or account problems, you need to contact Blizzard directly.. apples ipod .





"Do I really want to know what you mean by that?"
From: Eddie Carrington

Svala is somewhat confused by this mention of "Freddy." She shakes it off, though, and continues. Svala slides her tongue along the edge of the blade and cuts herself, which was completely accidental and hurts a lot, but it only intensifies her growing excitement. Salramm drools a little. .
Hello Eddie,
at 30000 armor: 40000 * (1 / 0.357) = 112000 EffectiveHealth
(This lengthy comment is followed by two more dense, numbers-heavy contributions.)


at 45000 armor: 40000 * (1 / 0.27) = 148000 EffectiveHealth




Salramm: "Hey, babe, do you know why I wear this cow skull on my head?"
"YOU LIE!!! YOU CANNOT SEE THROUGH MY METAL SHEET!!!"


Subject: Adam Eternum is MISSING


(Go ahead and rub it in .. /waits patiently..) .
at 25000 armor: 40000 * (1 / 0.4) = 100000 EffectiveHealth
With the usual staffer who handles such situations out of pocket that particular day, the response to Eddie's posting dilemma was scarce until Turpster stepped in with a familiar solution.
"You could show me ..." .
"Mmmmm wha? Yeah .. Yeahhh, ready, Freddy ...." .

You want numbers? We got numbers.
Pollux:


"Oh, I think you know already, sugar. Giggity giggity."

Svala slides the cow skull off Salramm's head, which is kind of hard because it's sort of crusted onto his forehead a little. Svala, leaning back slightly, gently flaps her wings until she is just over an arm's length away from the hypnotized Fleshcrafter. She runs her supple fingers through his hair, which is also kind of hard to do without large clumps sloughing off. At this point, however, Salramm is in too much of a state of delirium to notice. He can hardly see straight, he's so absolutely suffused with boyish anticipation. .

It has to be said: The Guild does rule, and Felicia Day is indeed all kinds of awesome.



at 20000 armor: 40000 * (1 / 0.454) = 88000 EffectiveHealth
From the above we can derive this: X armor = 40000 + (2.4' value scales up as your stamina scales up. For example X armor = 50000 + (3 * X) if you have 50,000 health. Therefore, armor does NOT have diminishing returns, every point increases your effective health by the exact same amount as the last point (specifically, a linear 2.4 effective health per point of armor), just like how stamina also increases effective health linearly. Also note that the '2.4 * X) EffectiveHealth. So if you increase both stamina and travel guide armor you get geometric growth rates, quite the opposite of diminishing returns! .


Thanks, Eddie

"Don't fight it, baby, let it grow. You know, you've got beautiful eyes."
Instead we have, as a royally ticked-off guildie puts it (after having downed several stiff drinks in despair), "Shome Draenei hussy ... hic!" .
Reader comments -- ahh, yes, the juicy goodness following a meaty post.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. [1. .
If you don't currently use keybindings, have you ever given them a try? There's a trick to setting them up, and there's a trick to getting used to them. Readers pitch in with ideas on how to do both.
*sigh*
My guild here on Ysera, at least, has gone into mourning.
The cynic in me is angry at myself right now.
at 0 armor: 40000 * (1 / 1.00) = 40000 EffectiveHealth


Oh where, oh where has Prince Adam has gone? Find out what else readers have been mourning or celebrating this week - plus peek at an internal WoW.com team e-mail in which Hunter columnist Eddie Carrington gets soundly pwned - after the break.



The subject of internet and gaming addiction has always brought out strong opinions from our readers, and this interview with a mental health expert who's now specializing in internet addiction treatment is no different.
at 50000 armor: 40000 * (1 / 0.25) = 160000 EffectiveHealth
Lisa Poisso: Eddie Carrington here at WoW.com recommends LoreCrafted, although I don't at first glance see anything there specific to your question. Perhaps readers will have more ideas?
at 5000 armor: 40000 * (1 / 0.769) = 52000 EffectiveHealth
One of our most frequently requested resource lists, a chronological order of Warcraft- and World of Warcraft-related novels and other reading material, finally made it into this week's WoW Rookie column. Readers were ecstatic, lending info tweaks and additional resources of interest.

We can only imagine the results if we ever added authenticators to the WoW...com system . (Oh, and welcome back to posting, Eddie!) .
And since the people who mistake us for whoever they're looking for tend to be a little confused to begin with, many of these messages can get at least a little bit humorous. These letters are cc'ed to the rest of the team, so that we're all aware what's been answered. We corral all of it with a rafter of form letters we let fly whenever people contact us with one of the more common topics. .
Pwned by play time


The problem is that both you and they are comparing the wrong things. For example, at read books 50k armor you only take 25% of the initial damage, so a tank with 40,000 health therefore has an effective health of 160,000 unmitigates points of physical damage. What matters is your effective health total scales from armor. The formula for that is: MaxHealth * (1 / PercentageDamageTaken) = EffectiveHealth .
Hey, don't scroll away -- come join the Wow Gold UK conversation on these and other posts around the WoW.com community. We'll see you around in [1.Local]!.


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2010-7-17 - qui un anniversaire de guilde dans le style

Rose Inn aion story pigtail a ce qui est probablement le plus detective conan anime anniversaire de guilde que j'ai jamais vu. Nous avons vu un peu Wow Gold d'anniversaires et guildwatch, mais celui-ci prend le une chasse au concurrentiel, avec wow items des hors-jeu des indices, a interdit les de classe (sorte que les pourraient et impliquant Lore de la guilde. il est probablement rare de chinese game news trouver un groupe d'officiers qui peuvent commis gagner des gold facilement dans wow quelque chose de cette normalement comme wow europe download rp, mais a parce que la guilde really enjoyed it.



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2010-7-17 - Agility, explosion hit, equipment and injury


the following options are based on real cases, the conversion between dps choice, not only consider the character panel dps, welcome to read further discussion, like taken out of context of people have two options, one off Wow Gold badges back, upset. Second, carefully read.

aql has arrived, but the equipment, but it does not produce the whole, while recognizing some of my previous mistakes in this article, even if the equipment can never be, I must now go to update it, will continue to be updated laterAlthough I have already deleted No. raid, but the pursuit will not change, and in 1.9 it was made before the equipment had a aql produced a list of items has been confirmed that the vast majority falling, and still no data estimate is not down out of the 3 boss produced, I also count the equipment has.

I have said is that in the calculation of the true skills of dps, you can achieve some real cases, the greatest harm to the dps. Of course, I did not take into account mana. In fact, I personally believe that, in the buff have more than enough mana after, it becomesBlues boss battle in the long-term fundamental useless, you are more than blue, you drink plenty of water over time, unless the boss soon to be dead, otherwise I am sure you will choose to drink water rather than an empty blue face boss, you know, with skills of hunters under attack force is 2 times the normal state, or even 3 times. Moreover, in the use of poisonous snakes boss battle Sting is a waste of your limited mana, you can not on the whole and entire venomous snakes were in collusion with a boss once, a process to maintain the use of targeting and multiple, practical results will tell you answer. So my analysis was analyzed in a time modeThe true dps, his consumption of magic fixed, easy to calculate.


The first is the theoretical part, the reason for introducing the first theory, and most of the writing is not my theory, these are I can find, the best example of my results, and the back of my analysis, and these theories are closely related.
(theoretical part is only an excerpt, see details of the original paste)

first bullet: The new hunter attack study - the current number of mysteries
of the original paste: http://www.wowgold365.co.uk /? read.php? tid = 509270
Author: toway

quote: 1, long-range attack strength = agility * 2 +100 + equipment provided by the long-range attack strength + guard + Eagle halo
for assault 60 characters, this data is correct and true formula should be like, although the results of a long-range attack like
strength = agility * 2 + (character level * 2-20) + equipment provided by the intensity of long-range attack+ Guard + assault Eagle Halo
2, to provide long-range attack strength of the damage = (long-range attack strength / 14) * based weapons firing rate
correct ~
3, ammunition and ammunition provided by the damage = base dps * weapon rate of fire
this is correct, but when you put a loaded and unloaded ammunition after the show to increase your dps is not the ammunition dps, is because there are quiver effects displayed after you have installed and ammunition should be a dps increase in dps of ammunition * (1 + quiver velocity) you can go try. ljz3224, 1 +7 aiming mirror can +7 damage threshold, but it can be +14 damage cap
This is my place to question the article, I actually made a test here, I did not last sight before the injury was 215-233 added, after sight +3 damage is 218-236. I have not tested +7 sight because I was there 40 or more weapons are added sight, and I buy the highest in the org store only 20 weapons, so can only be used to test the sight +3, it may Blizzard know that the ceiling +7 +7 damage and fix this bug? However, at leastNow he's really really lower +7 cap +7. You'd better give you new weapons for targeting a careful look at the mirror to verify my data is correct. As for the long-range weapons would affect Specializes in sight, from the actual display I can not make judgments, because the increase in value is too small. But when I make a hunter property calculator, if the sight does not have Remote Weapon Specialization 0.05% of the additive, then the final result will be errors, but there is no enumerated, the error, so I think sight would be long-range weapons designed precision effects.
5, the ultimate weapon damage = (weapon descriptionShow strength to provide long-range attack damage + damage + damage + to provide ammunition to enhance sight) * (1 + talent upgrade)
the facts is not the case, if you do not have a remote Weapon Specialization of this talent, indeed, the results of this formula is correct The. but the long-range weapons of specialism, there is no addition of ammunition, and any of a long-range weapons Specialization gifted people can put on your ammunition, unloaded a look at changing their dps is the third article only mentioned to, and will not have any other increases.
the correct figure should be a formula for the ultimate weapon damage
= (WuDevice description shown in strength to provide long-range attack damage + damage + sight upgrade) * (1 + talent upgrade) + ammunition provided by the harm
6, new weapons and weapon description Gongsu = display Gongsu / (1 + Arrow Bags upgrade)
rapid firing rate under the new weapon Gongsu = / (1 + rapid fire upgrade) = Description of weapons Gongsu / [(1 + quiver upgrade) * (1 + rapid fire upgrade)]
7 end dps = average weapon damage / new weapons Gongsu
... ... hellip; ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...
multiple damage = (weapon damage + description displayed to provide long-range attack strength of the harm [1.10, after the assimilation]) + upgrade +120 sight ) * (1 + Remote Weapon Specialization upgrade) * (1 + Barrage talent) + ammunition and ammunition provided by the harm to the specific injury was provided by the
not affected by the barrage from the test data can not be seen ~ My point is not, as might blz program is designed to hurt the last calculation of ammunition, ~ Otherwise, the long-range weapons and ammunition Specialization should also have an impact.
target damage = (weapon damage + description displayed to provide long-range attack strength of the harm [1.10, after the assimilation]) + Sight upgrade +600) * (1 + Remote Weapon Specialization upgrade) + ammunition provided by the injury to the first two shells: hunter pve damage research and analysisljz322 originally posted: http://www.wowgold365.co.uk/?read.php?tid=385138
Author: emikooooo

Note: Although the emikoooo had not pointed out in his article Why is this aimed + multi-mode is more effective, Instead of starting hands, or the skills of multiple use and the use of cooling on a cycle of model calculations, as he had given this model, in general pve process, you do not be so accurate, the usual practice is to technicalCapable of cooling that is available, but if I have numeracy skills that is used in cooling the case, then, and mp, the spirit must be somehow to use this model is just to simplify my calculations, and results of the impact is not very big

quote: In the pve hunter's greatest strength lies in the control of hatred, raid in the use of suspended animation could be free-wheeling hunters play the highest dps. In this context, how the output of the biggest dps has become an excellent hunter pve a required course. in which the output of popular There are two main methods: aim and shoot mode andArcane Shot mode because the two kinds of attack skills that apart from poisonous snakes, multiple outside hunters, the most important way to enhance dps. However, these two skills share a 6 second cooldown so how to make a choice of these two modes of attack has become the recent talk of (foreign).

how it works
Model 1 - target shooting

fighting began ljz322-fire -3 seconds
automatic fire -3 seconds
multiple shooting -4.5Seconds
automatic fire -5.52 seconds
automatic fire -8.04 seconds
automatic fire -10.56 seconds (cooling time to aim and shoot) repeat

Note 1: It's true, in fact aiming at 8.04 seconds after the shooting before it has cooled, 10.56 seconds, but the To get the highest dps output, you must wait for the next shot after firing an automatic aim and shoot to use, remember, shooting, aim and shoot to use, you must wait for the next issue until after an automatic fireBe able to use, or dps will be affected.
Note 2: target shooting within 3 seconds of waiting time will stop the launch of automatic fire, but the automatic fire have its own timer that is not affected target shooting. This soldier valiant fight against (an increase of damage, taking up an attack round), and lethal combat (additional attacks, does not affect the auto-attack) are not the same.
Model 2 - Arcane Shot
how it works:
with different modes of target shooting, Arcane Shot in the the operation is quite simple, justWant to pure crazy point Arcane Shot and Multi-shot can be had.
... ...
conclusions

is easy to see from the above target shooting mode in use than the use of the Hunter Hunter Arcane Shot mode to be about 20% of the dps upgrade! third bullet: Warrior Guide
original data posted: http://www.wowgold365.co.uk/?read.php?tid=326085
translation:edwin

Description: I can not find the correct hit rate of about hunters special studies, and similarly, in visiting the official forum blz found a lot of people say that although the hit rate of 95%, but this is not a blue paste, but he did not the correct test data. I can only quote ediwn post of a fighter to make up the numbers. In practice, I personally think that 7% hit enough to aim and shoot your normal shooting Multi-shot did not miss, but if you want to rather God does not miss, you may need more hits and equipment

quote: 2. hit and miss
standard miss rate:
pairs = 24%
holding hands = 5%
with one hand + shield = 5%.

miss rate threshold:
pairs of holding = 19% (1.7 means that regardless of how much + hit you have heaps of equipment, dual-holders of at least 19% of Pu Gong miss)
hands = 0%
one hand + shield = 0%.
... ... ... ... ... ... ... ...
1.8 in the non-miss rate floor!
300 points, 300 points against the defensive skills, weapons skills, such as we are all 60, the attacking side Pugong miss rate of 5% of the basic, if you have a +5 hit that does not appear Pugong miss (such as thieves plus accuracy), Shield Block may be blocked dodge but it will not miss.
If the 60Class players want to hit 63 to 100% blame, he must +5.6% hit
3-level value difference of 15 defense skill, 0.04x15 = 0.6 (plus hit at the same time against each other's dodge, shield block and parry, which is why pve is concerned, +6% hit sufficient, more waste, but pvp defensive skills for the job, such as high-fighters hit is very important. 4th rounds: Agile and the explosion hit the conversion
original paste: http:// www.wowgold365.co.uk/?read.php?tid=342494
By: myn

Note: I did a stunning post, I have been looking for a quick hit with the explosion in the end how do you convert the post, this post I pointed out a method of calculation, but now, this post now appears that in these calculations is wrong. Later I will give the correct and accurate method of calculating the value of

quote: When you have a dps based on the value of ruthless when you can easily calculate the agi, ap and crit% conversion rates between, but to find a CommonThe formula is exactly what I (the author) is committed to seeking.

example:
based dps125.0
1% crit damage increase of 1.3%, an increase of 1.3% * 125dps = 1.625dps.
1.625 (dps /% crit) / 0 .07 (dps / ap) = 23.2ap /% crit
1agi = 2ap + 1 / 52% crit [.01923% crit]
1agi = 0.14dps + (1 / 52 * 1.625) = 0 .17125 dps
1.625 (dps / crit%) / 0 .17125 (dps / agi) = 9.48 agi /% crit
bottom line: 1% crit = 23.2 ap = 9.48agi

based dps150.0
1% crit increase1.3% damage, an increase of 1.95dps.
1.95 (dps /% crit) / 0 .07 (dps / ap) = 27.85ap /% crit
1agi = 2ap + 1 / 52% crit [0.01923% crit]
1agi = .14 dps + (1 / 52 * 1.95) = 0 .1775 dps
1.95 (dps / crit%) / 0.1775 (dps / agi) = 10.98 agi /% crit
bottom line: 1% crit = 27.85ap = 10.84agi

the calculation of the above you can see that ratio is the basis of dps as you gradually increase. I ( authors) and wow gold would like to increase the distance is only one dps hunters should benefit from the following content.
base dps: crit% = ap = agi

100: 1% crit = 18.57ap = 7.879agi
110: 1% crit = 20.43ap = 8.537agi
120: 1% crit = 22.28ap = 9.177agi
130: 1% crit = 24.14ap = 9.800agi
140: 1% crit = 26.00ap = 10.40agi
150: 1% crit = 27.85ap = 10.98agi
160: 1% crit = 29.71ap = 11.55agi
170: 1% crit = 31.57ap = 12.11agi
180: 1% crit = 33.43ap = 12.65agi
190 : 1% crit = 35.28ap = 13.17agiljz322 200: 1% crit = 37.14ap = 13.68agi
important to note that when you calculate the time together with the skills, crit%, and ap, agi conversion rate should be between the larger number. Even with the computing skills of the time as long as the pairs of dawn / chopped to the bone balance point for the basis of a slightly lower dps will be able to solve this problem. Maybe later I (the author) could have added in the formula with a skills conversion rates. Theory Extension:

reading the above some theoretical paste, you haveCan understand a lot of theoretical knowledge on the hunters, I will now be based on the theory in the above expansion, from theory to justify my conclusions.

The first is the most powerful equipment to find out, the final status panel shows how much dps. Because different dps will directly affect the conversion of agility and explosion hit, and now I can only assume that, dps210, so strong in the aql of equipment, supported by 210 dps to achieve is very simple

of punishment and the Ha Huolan Sting Choose between:
punishment of the crossbow is aSexual:
dps45.6 +36 strength of long-range attack (rap)
Ha Huolan Sting attributes:
dps46.3 +18 Agility

intuitively from the figures, if compared to Ha Huolan Sting is better than punishment of the crossbow, but the punishment is a famous high damage, then change the formula in 1.10 in the end the two cases, who is competitive? I admit that this is very difficult to determine, I can only use the last I have come to maximize dps equipment to these two kinds of weapons calculated separately, look to see who is good.

explosion hit the converter with the agility and skills in the end affect how much:

explosive attack with quick conversion from a text, we know that an explosion that hit the equivalent of 1.3% damage increase this harm is all injuries, including those you use skills ( and targeting multiple) after the injury, and your dps increase of 1.3%, it will only increase your weapon damage by 1.3%, assuming your weapon damage for the d, then:
upgrade 1:00 explosion hit: target shooting injury to improve (d +600) * 1.3% multi-shot damageIncrease (d +150) * 1.3%
increase 1.3% dps: target shooting injury to enhance the d * 1.3% +600 Multi-shot damage increased d * 1.3% +150
However, in the long-range Weapon Specialization and the barrage of talent , this has changed
upgrade to enhance hit explosion 1:00: target shooting injury to improve (d +600) * (1.05) * (1.013) Multi-shot damage increased (d +150) * 1.05 * 1.15 * 1.013 ljz322 latest game news upgrade 1.3 % dps: Target shooting injury to improve (d * 1.3% +600) * 1.05 Multi-shot injury to mention (d * 1.3% +150) * 1.05 * 1.15
difference of 600 * 1.05 * 1.3% +150 * 1.05 * 1.15 * 1.3% = 10.54
the case of using the skills. 1:00 explosion hit more than 1.3% dps increase of (600 +150) * 1.3% = 9.75 points, damage (survival talent), or an increase of 10.54 (fire talent). However, the increment was also more than that, because the relationship between weapons and the speedTo the following time pattern, that is, how long you can cause so much harm, so the specific number of additional dps, but also calculate
then it 9.75 points, to replace the dps it hurt? Model using the time!

This is a 15% quiver, the time pattern
disciplinary crossbow fighting began ljz322-fire -3 seconds
automatic fire -3 seconds
multiple shooting -4.5 seconds
automatic fire from -5.96 seconds ljz322Action shooting -8.92 seconds
automatic fire -11.88 seconds
This is a 15% quiver Ha Huolan
the time pattern of the gill-fire -3 seconds
automatic fire -3 seconds
multiple shooting -4.5 seconds
Auto Shot -5.35 seconds
automatic fire -7.7 seconds
automatic fire -10.05 seconds

cooling-fire should be completed for the first 9 seconds, in order to wait forMulti-cd, must wait for 10 seconds or more, so the end of 11.88 seconds or 10.05 seconds after the end of reincarnation in this process, within this process, the injection of a target, a multiple shooting with the four common, in the process of injury or more 9.75 10.54 injury, because you can not at the exact time by pressing the right button and to ensure the absence of any accidents (at least I do not believe), so this so-called skills of impact must be smaller, I have calculated that a 10% reduction, I believe this is already is sufficiently small. Skills in the use cases, 1 point explosion hit longer increased (9.75/11.88) * 0.9 = 0.74 Dps! (Disciplinary crossbow survival talent) or (9.75/10.05) * 0.9 = 0.87dps (Ha Huolan Sting survival talent) or 0.80 (disciplinary shooting talent) or 1.03 (Ha Huolan shooting talent)
since the 1:00 explosion attack can no longer raise so much dps, then how much dps does 14ap can improve? General, we say 14ap = 1dps, the actual situation? If your ap increased by 14, you see on your character panel is not to increase 1dps, but growing 1.15dps, actually this is the case, 14apThe dps increase is not taken into account quiver of dps, 14ap increased 1dps, 1dps * Weapon Speed = ap harm, ap harm the final / used a weapon speed after quiver = your character panel display dps, I calculate to enhance hit in the explosion, when the direct calculation of the figure panel display dps on the corporate ladder, if you want a correct calculation, ap must count quiver, 14ap improvements should be 1.15dps, this is hit and Agile explosion Conversion of a text did not take into account, and also I've overlooked.

disciplinary crossbow baseChu dps210
1% crit damage increase of 1.3%, an increase of 1.3% * 210dps = 2.73dps
1% crit increase skills 0.74dps
1% crit damage increase of 2.73 +0.74 = 3.47ps
3.47 (dps /% crit) * 14 (ap / dps) / 1.15 = 42.23ap /% crit
1agi = 2ap + 1/52.63% crit [0.019% crit]
1agi = 2ap/14 (ap / dps) * 1.15 + (1/52.63) * 3.47 = 0.230dps
3.47 (dps / crit%) / 0.230 (dps / agi) = 15.07agi /% crit
bottom line: 1% crit = 42.23ap = 15.07 agility (corrections, survival talent, 15% speed, 210dps off the next conversionDepartment)
As Ha Huolan Sting talent to survive, the conversion relationships without the same, but the method of calculating the same, I only give the results of
1% crit = 43.87ap = 15.48 agility
disciplinary shooting talent
1% crit = 42.97ap = 15.26 agility
Ha Huolan shooting talent
1% crit = 44.74ap = 15.7 agility

the above calculation, if you wow gold do not,Does not matter, I wrote a quick, explosive hit, ap conversion between the procedures included in my hunting property calculator, you can get it from here: http://www.wowgold365.co.uk/? viewthread.php? tid = 1131030, different weapons, people can use this calculator to facilitate the calculation of a different dps, quiver, weapons speeds the conversion relationship.

then is whether it is necessary to consider in the selection process of the problem hit, because it is pve equipment, so IThey only need 6% hit rate is sufficient, although mentioned in the above post is the fighters hit, but the hands and arms and long-range weapons hunter is similar to hunter remote but can not be dodge and parry fills in the pursuit of top-level equipment when the property must have been hit as a subsidiary of adequate response to raidboss addition fought

talent issues, hard to say, so I can only 0/31/20 and 0/21/30 gifted talent both calculations, and other talented people free to the calculation.

equipment selection:ljz322 attention to, the following options are built on the basis of dps210!

With this basis, equipment selection is simple, except for hit and equipment to be able to influence the properties of the three hunters dps: Agile attack intensity explosion hit. Therefore, the following options are only chosen in order to achieve maximum dps, and without regard to pvp. Also, in order to make a good comparison, I introduced the concept of ap is worth, is that every piece of equipment I have calculated in accordance with an appropriate conversion between his ap value, the following four ap value
ljz322ap value of 1 is disciplinary crossbow shooting talent ap value of two disciplinary crossbow ap value of 3 is the natural survival of Hu khuran bow shooting talent ap value of 4 is the natural survival of Hu khuran bow

fm:
All agile! The first leg +10-resistant / 1% M / +24 Strength +4 breastplate 30ap shoulder all the attributes, Cloak +3 Agility +15 agility, as well as gloves, boots +7 agility

Jewelry:
manipulator Accessories: 2% crit
Aralia Accessories: 56 ap 2% hit game walkthrough 1% parry
royal emblem: 48 rap 10fr
be able to choose a few accessories, but also no need to analyze
results:
manipulator ornaments and decorations Aralia: 56 ap 2% hit 1% parry

Helmet:
destruction of the crown: 2% crit 44ap
the attacker's crown: 29 Agility 1% of the burstHit
analysis: the attacker's crown ap value of 1 = 124.65 ap value of 2 = 135.64 ap value of 3 = 127.39ap value of 4 = 138.87
destruction of the crown ap value of 1 = 129.94 ap value of 1 = 128.47ap the value of the value of 3 = 3 = 133.48ap 131.74
results:
survival gifted attackers to destroy the crown fire crown

talentNecklace:
Puruisituo conspiracy accessories: 30 Agility 1% of the Aralia hit
Blackwing Lair Pendant: 12 Agility 1% hit 1% of the explosion hit
Spiked Necklace: 44ap 1% explosion hit
Analysis : Puruisituo plot accessories ap value of 1 = 84.49 ap value of 2 = 96.69ap value of 3 = 85.5ap value of 4 = 97.76
Spiked Necklace ap value of 1 = 86.97 ap = 2 = 86.23 ap value of 3 = 88.74ap value of 4 = 87.87
Blackwing Lair Pendant ap value of Aralia 1 = 76.77ap value of 2 = 80.87 ap value of 3 = 78.94 ap value of 4 = 82.97
results as follows:
survival plot talent Puruisituo talent spikes shooting accessories Necklace

Cloak:
cloak of the fallen god: 26 Agility
Central Fog Cloak: 22 Agility
Aiskaer Dahl's fur: 1% crit
analysis: without a lot of analysis, estimated Ke Suen fall of the cloak of the fallen god is superior to everything! ~ This item is currently no database information
results:
cloak of the fallen god

shoulder:ljz322 the attacker's shoulder pad: 26 Agility
obstacles Shoulders: 29 Agility
results:
barriers shoulder pad

Breastplate:
the attacker's armor: 39 Agility 1% crit

wrist:
Yu-Long by wrist: 23 Agility

Gloves:
Dragon Drive by Gloves: 20 Agility 17 Stamina 1% of the explosion hit ljz322 vek'lor's gloves of devastation: 22 Agility 21 Stamina 1% of the explosion hit
Results: vek'lor's gloves of devastation

belt:
Dragon Drive by belt: 20 Agility 15 Stamina 1% of the explosion hit ljz322 ossirian's binding: 20 Agility 19 Stamina 1% of the explosion hit hit +1%
Results: ossirian's binding

Leggings:
the attacker's Leggings: 36 Agility 1% of the explosion hit
scaled sand reaver leggings: 62ap 2% explosion hit
Analysis :Ap value of the attacker's shin 1 = 144.36 ap value of 2 = 158.25 ap value of 3 = 147.34 ap value of 4 = 161.18
scaled sand reaver leggings ap value of 1 = 147.94 ap value of 2 = 146.47 ap value of 3 = 151.48 ap value of 4 = 149.74
Results: Survival talent [the attacker's leg guard shooting talent scaled sand reaver leggings

boots:
attacker's foot A: 31 Agility

Rings:
Xun hit Ring: 30 Attack Power 1% of the explosion hit
ring of the godslayer: 27 Agility
its pull Fury: 40 Attack Power 1% of the explosion Bronze Dragonflight
hit the emblem of the Ring Troll patriarch emblems: 1% crit 20ap
patriarch Troll Ring: 14 Agility 1% hit with the emblem of the composition of packages added after 30ap

Analysis: Bronze Dragon Legion emblem of the Ring ap value of 1 = 67.59 ap value of 2 = 77.35 ap value of 3 = 68.4 ap value of 4 = 78.21
Xun blow ring ap value of 1 = 72.97 ap value of 2 = 72.23 ap value of3 = 74.74 ap value of 4 = 73.87
Wrath of ap value of its pull 1 = 82.97 ap value of 2 = 82.23 ap value of 3 = 84.74 ap value of 4 = 83.87
ring of the godslayer ap value of 1 = 76.04 ap value of 2 = 87.02 ap value of 3 = 76.95 ap value of 4 = 87.98
the best combination of ring of the godslayer + Wrath of the pull

patriarch sets ap value of ap value of the total ring 1 = 132.4 ap value of 2 = 137.35 ap value of 3 = 134.64 ap value of 4 = 139.49
ring of the godslayer + Wrath of ap value of its pull-1 = 159.01 ap value of 2 = 169.25 ap value of 3 = 161.69 ap value of 4 = 171.85

results: its pull Wrath + ring of the godslayer
is still estimated to be the ring drop Ke Suen ~ No database information

Melee Weapons:
I have to admit that the epic task of really good stick, but to enhance the long-range dps, this is not enough, any two with 1% of the explosion hit a one-handed weapons and fm15 agility is greater than the effect of post-epic stick, as far as I am now search the database, one-handed weapons and a maximum of 16 agile agile

mutant worms claw: 1% of the explosion hit 30ap
cruel sharp knife: 1% crit 9 agile
Aralia Blade: 16 Agility

Analysis: Aralia Blade ap value of 1 = 45.06 ap value of 2 = 51.57 ap value of 3 = 45.6 ap value of 4 = 52.14
cruel cutting edge ap value of 1 = 68.32 ap value of 2 = 71.24 ap value of 3 = 70.39 ap value of 4 = 73.2
mutant insect claw ap value of 1 = 72.9ap = 2 = 72.23 ap value of 3 = 74.74 ap value of 4 = 73.87
results:

Main Hand: dissimilar insect claw his deputy: cruel razor

I must verify that the last set of equipment, the ultimate dps whether we can achieve 210. Otherwise, many of the above may not be established in the above analysis, the only one who wrist named Yu Long, Yu-long effect of those three sets is to increase the effect of 20% of the Eagle is the guardian of 24ap 24ap and 8 endurance 2 AgilityA choice between the really bad one hit, taking into account the difficulty of Yu Long who start low, increasing more than ap, select Dragon Drive by three, while the effect of shoulder pad shoulder barriers better than the attacker's shoulder pad, but the attacker armor can be composed of suits, suit property is to reduce the cooling time of 2 minutes rapid fire. In the pvp in, this property does nothing important, but in pve, that means you can make more use of a rapid fire, 40% firing rate increase can be interpreted as within 15 seconds dps by 40%, if you use the skills, then hunter dps can easily reach 500 or more (This equipment can reach many of them canSee Final), that can enhance your damage 500 * 0.4 * 15 = 3000, even if the maximum 10-minute fight, you have less than 2 minutes without cd more than once in this skill, is to upgrade the dps3000/600 = 55 points, dps and to choose between three agile? What you choose? In order to suit, to destroy the crown was discarded, and the destruction of the wow map addon advantages of the crown is not large. What? You said Yu Long who suit? Dragon Drive by 8 not used, but according to people who used that trigger very low probability, a good 10 minutes to trigger once, then 10 minutes 450ap, multi-shot three arrows,dps will increase about 0.5 points ~ you choose what package? So at the end choose to:
5 Jian Yu Long attacker +3 pieces were

So, this equipment, in the end how much dps can do?

The following terms are too cumbersome and uncomfortable, if looked at directly to see the final results, listing only the common computing researchers are willing to in-depth discussion of the crossbow shooting

disciplinary talent:
Total Agility:
127 (self) +29 (head) +26 (shoulder) +26 (back) +39 (chest) +20 (hand) +23 (wrist) +20 (waist) +36 (leg) +31 (shoes) +9 (weapons) +27 (ring) + (15 +15 +7 +15 +4 +3) (fm) = 472
long-range attack strength:
equipment ap (including fm) + agi * 2 + Falcon Guardian * 1.2 (package effect) + were the basis of 100 long-range attack Strength + remote halo
284 +944 +144 +100+100 = 1572
so many ap increase 1557/14 = 112.29dps
an increase of 112.29 so many ap * 3.4 (weapon speed) = 381.77 damage
1.10 after assimilation ap increased 112.29 * 2.8 = 314.4
Addition bullet injuries: 17.5 * 3.4 = 59.5 injury
crossbow attack force of the present:
(124 +381.77 +7) * 1.05 +59.5= 598 to (186 +381.77 +7) * 1.05 +59.5 = 663
the average damage 630.5 ljz322-fire damage to (124 +314.4 +600 +7) * 1.05 +59.5 = 1157 to (186 +314.4 +600 +7) * 1.05 +59.5 = 1222 average damage 1190
multiple shooting injury of (124 +314.4 +150 +7) * 1.05 * 1.15 +59.5 = 778 to(186 +314.4 +150 +7) * 1.05 * 1.15 +59.5 = 853 average damage 816 here for 328 amendments, before the impact
forget the barrage of new weapons and speed:
3.4 / (1 +15%) = 2.96
dps = (598 +663) / (2 * 2.96) = 213.2

final dps to 213.2 average damage: 598 - 663 Average Damage: 630.5 targeting injury: 1157 ---1222 Average damage: 1190 multiple injuries: 778 - 853 Average Damage: 816 Explosive hit rate of 24.97% hit rate was only 7% (including gifted)
the following properties calculator direct calculation with the hunters, the process slightly

Ha Huolan Sting shooting talent:
127 (self) +29 (head) +26 (shoulder) +26 (back) +39 (chest) +20 (hand) +23 (wrist) +20 (waist) +36 (leg) +31 (shoes) +9 (weapons) +27 (ring) + (15 +15 +7 +15 +4 +3) (fm) +18 (ranged weapon) = 490
equipment ap (including fm) + agi * 2 + Falcon Guardian * 1.2 (package effect) + were the basis of 100 long-range attack Strength + remote halo
278 +918 +144 +100 +100 = 1572
Hunter sets of properties into the final dps calculator

of 214.7 Common injuries: 464 - 544 Average Damage: 504 target damage :1106 - 1186 Average damage: 1146 multiple injuries :722 - 813 Average Damage: 767.4 explosion hit rate of 25.31% hit rate was only 7% (including gifted)


punishment of the crossbow to survive talent:
127 (self) +29 (head) +30 (necklace) +26 (shoulder) +26 (back) +39 (chest) +20 (hand) +23 (wrist) +20 (waist) +36 ( leg) +31 (shoes) +27 (Ring) +9 (weapons) + (15 +15 +7 +15 +4 +3) (fm) = 502 agility for the final: 502 * 1.15 = 577
equipment ap (including fm) + agi * 2 + Falcon Guardian * 1.2 (package effect) + were the basis of 100 long-range attack strength
240 +1155 +144 +100 = 1639
sets of properties into the hunter dps calculator

final common injury for 209.5:588 - 650 Average Damage: 619.4 targeting injury :1118 - 1180 Average damage: 1149.2 Multiple injuries :668 - 730 Average Damage: 699.2 explosion hit rate of 28.97% hit rate was only 8% (including gifted)


Ha Huolan Sting Survival talent:
127 (self) +29 (head) +30 (necklace) +26 (shoulder) +22 (back) +39 (chest) +20 (hand) +23 (wrist) +20 (waist) +36(Leg) +31 (shoes) +27 (Ring) +9 (weapons) + (15 +15 +7 +15 +4 +3) (fm) +18 (ranged weapon) = 520
final agile as follows: 520 * 1.15 = 598
equipment ap (including fm) + agi * 2 + Falcon Guardian * 1.2 (package effect) + were the basis of 100 long-range attack strength
204 +1196 +144 +100 = 1644
slot into the Hunter Property Calculatorljz322
final dps to 211.4 average damage: 458 - 534 Average Damage: 496.3 targeting injury :1070 - 1146 Average damage: 1108.1 Multiple injuries :620 - 696 Average Damage: 658 Explosive hit rate of 29.36% hit rate was only 8 % (including gifted)


With these data, we compare very easy to make and control the time pattern above, are a common target +1 multi +4 shooting

disciplinary crossbow shooting talent actual dps: (1190 +816 +4 * 630.5) * (1 +1.3 * 0.2497) / 11.88 = 505.21.9 of this dps is: 522.2
disciplinary crossbow talent to survive the actual dps: (1149.3 +699.3 + 4 * 619.5) * (1 +1.3 * 0.2897) / 11.88 = 501.8 1.9 this dps is: 518.1
Ha Huolan shooting talent actual dps: (1146 +767.4+4 * 504.2) * (1 +1.3 * 0.2531) / 10.05 = 520.1 1.9 this dps is: 516.7
Ha Huolan talent to survive the actual dps: (1108.1 +658 +4 * 496.3) * (1 +1.3 * 0.2936) / 10.05 = 516.1 1.9 this dps is: 512.8
here 3.28 amended, previously mistaken for a +2.3 * crit rate and counting shooting barrage talent
Hahuo Lan, Department of the advantages of a big thorn to seeTo Blizzard's objective was achieved and in ~ 1.9, EXEMPLARY, in any case stronger than Ha Huolan Sting.
As you concerned about the sanctity of Angela guns, I do not have the properties in accordance with guns to select a set of equipment, if only the set of sets of equipment into the above words, dps just over 400, and Ha Huolan Sting and discipline, or the gap between large, possibly with my dps algorithm for pattern relations, but it will not be too.

supplement:
1, without regard to buff one reason is that I did not buff than you are high, and the sameI can buff lower than you? Of course, if lm, together with the Department of survival after king dps should be higher than the fire department.
2, the above formulas and procedures have been officially released, interested to see the link above to
3, on the adoption of this description of shooting modes: may be shooting in this mode for some weapons, it does not apply, such as possible disciplinary use another shooting mode is more appropriate, but to simple calculation (actually a very complicated) I can only take a unified model, model simplification is not equal to error, but if you want to each a unique pattern of arms Dounong words, it is estimatedTo calculate the x years, y months, and if after the update, I may take cd to the skills on the use of this model, after all, we are all in actual combat cd to the skills, rather than on the use of an accurate calculation of time.
4, is only a summary of their current knowledge and under are welcome to aion story discuss

text of this rotten, small changes modified the dozens of big changes amended 5 times, before definitely did not Buy Gold On Wow expect that I would do these things, perhaps leaving wow My last memory is this bar

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2010-7-17 - les soins et l'alimentation des guerriers: Old

il se peut qu'aucun autre (hors frais, de toute a comme le beaucoup une audacieuse, la de chacun pour des guerriers comme HS fait. Il est utile pour les PDD et tanking. Certes, ce n'est pas aussi flashy que Frappe mortelle, wow gold la Real-Time Strategy Game soif de sang, ou pleurer, non pas comme sexy quand tu es tanking comme bouclier slam, pas aussi impressionnant quand dpsing comme un slam ou un bloodsurge dominer ou rendue possible l'un des aptitudes proc armes hs mais est toujours en aidant saigner large de la rage et la transformer en dommage ou la menace (ou les deux, selon ce que vous faites) peu la il a toujours fait. vous l'avez peu importe ce que vous spec. .
ce qui m'importe, alors? Je suis content que vous ayez
d'autant que les subis les augmentations et les de guerrier avoir se soucier de moins en moins sur la de rage et de plus en plus sur la survie (ce qui signifie qu'ils engins presque exclusivement pour la survie lors de tanking) tous la rage qui vient en est presque convertie par usage constant de la de frapper J'ai effectivement HS macro'd mes touches de et la vengeance de sorte que lorsque j'utilise soit de ti hem en file d'attente d'une franchement, quand je suis tanking, il est peu probable que je obtenir l'erreur d'un ne suffit avec la macro en place, surtout quand tanking en raid. changez-le d'avoir un temps de recharge, Jack sa menace de compenser, nous partir.) par pourrait ne pas sembler une si grande affaire: faire quelque chose de vous ne voulez pas / besoin de mails, direz-vous.le avec hs est double: Tout d'abord, il Wow Gold Farm est fondamentalement constamment utiliser lors de tanking. C'est une autre question, toutefois. (en cinq Mans, mai je dois adapter ma vitesse pour les stats menace plus, comme si je porter mon tanking ensemble RAID je peux trop de et restez au fait des menaces dps, j'ai tout simplement ne pas avoir la rage. .
(j'ai l'ouverture de session et je me suis-je si vertigineuse de perdu connaissance, il n'a pas aujourd'hui que je could le ventre pendant quelques minutes.ayant ridiculement malade cette semaine, j'ai eu beaucoup de temps pour s'asseoir et sur le jeu et comment il a au fil des ans, puisque je ne pouvais pas jouer en fait beaucoup. ce genre son d'un il est vrai. Je veux dire, vous pourriez spec pour les deux, si vous voulez, mais vous ne le serait pas.) avec cataclysme qui se profilent l'horizon (et l'homme, c'est comme sort le mois prochain, ou quelque chose pour moi, je ne sais pas pourquoi) j'ai sur les et les qui pourrait voire One One facile? prendre Frappe mortelle et Sanguinaire hors du temps de recharge. il vient de me qu'ils sont sur le temps de recharge, je ne pas vraiment, si rien n'est fait ce sujet. . world cup
les deux solutions qui semblent les plus pour moi (et s'il vous pas proposer vos propres) sont soit de scinder hs en deux un 'tanking hs qui avait la menace et un temps de recharge d'une sorte ou d'une autre limitation qui pourrait (mais encore, cela risque de la transformer en bouclier Junior slam ou la vengeance juniors, deux que nous avons et une PDDqui n'a pas la menace d'ajout (franchement, j'ai toujours que HS a la menace quand je l'utilise dans mes stages dps, surtout depuis que les armes / guerriers furie n'ont pas de vidage de la menace). Une autre serait de modifier la de sorte que la menace n'est lorsqu'il est en position en modifiant le dans une attaque avec un temps de recharge court au lieu d'une de la prochaine attaque, tout en supprimant la menace quand dans les combats et la position berserker, mais en conservant son statut sur la prochaine.



guerriers l'utilisent rarement des armes saigner la rage, la fureur, mais il utilise (surtout glyphed sorte qu'un crit hs va 10 points de rage au lieu de rage) comme un crucial de sa rotation. De le simple ajout d'une bascule de telle sorte que vous n'avez pas appuyer sur le bouton hs du tout (la dont certains animaux de compagnie chasseur de travail, tirant chaque fois que l'animal dispose d'assez d'accent) ne semble pas probable ou souhaitable. hs tenant hors de sa prise courant tous les de la sans remplacement de certains genre serait neutre dps warrior (en particulier la fureur). car elle joue un dans la rotation des PDD, ce qui en fait un bouclier Junior slam (temps de recharge, grande menace) n'est pas tenable que si elle est pour les PDD.que ce serait bien, sauf que l'HS n'est pas seulement une de tanking. .
Je ne veux pas les gars crotchety en salopette travailler sur votre voiture.


des plus, des conseils et des guides de mise niveau pour les guerriers dans la colonne de classe par semaine Rossi Matthieu: le soin et l'alimentation des guerriers.
la semaine prochaine, que j'ai capable de rester assis devant mon ordinateur pendant plus de 20 minutes, sans lancer pour que je puisse parler de transmission d'un guerrier de nouvelles armes 80 comme je l'ai promis il ya deux colonnes.
..2.0, par exemple, et retourna dans le patch 1. et certains de nos remontent au tout du jeu, ou peu (pommeau a dans le patch 1.0, quand Maraudon a introduite.2. c'est encore plus de noter qu'avant de position 1.non, ce que je parle est le fondement de la classe ces qui sont des avatars, le du match..1. Il est difficile de se souvenir, parfois, avec un jeu qui change avec le temps et les flux de la dont wow a, une ff14 gil fois que les choses .) Personnellement, j'ai beaucoup de mal se souvenir de ne pas avoir pommeau, qui est sans doute parce que je n'ai pas Berserker Stance suffisamment avant cette patch vivre.0 patch Berserker un appartement 10% en au lieu de 3% crit, le genre de stat qui aurait probablement me creuser la dans la confusion (je ne vous grattez pas la maintenant, j'ai Aion China juste genre de grognement doucement et taper sur le monolithe avec un os.. Je me souviens encore quand ils ont le bogue qui esquive les les parades et les attaques partir de de la rage, hoo que l'un d'un tueur pour les guerriers . .







cette semaine, les soins et l'alimentation des guerriers revient sur de la classe travers le jeu original et deux expansions. Matthew Rossi se souvient quand la rage narguer.
puis de nouveau, je ne pouvais manquer le fait que dans cataclysme, tanking guerrier sera bien et bien moins et laisser tremper les montants ridicules de dommages hs deviendra une attaque de wow gold rage, semblable la dont certaines aptitudes chevalier de la mort de de puissance runique, ce qui rendra les guerriers utilisent quelque chose quand ils ont besoin en particulier la rage pour les d'autres que mortel / combo soif de sang une fois qu'ils ne sont pas sur la temps de recharge de calmer et de mettre les fourches des or sur wow loin qu'il s'agissait d'une plaisanterie sheesh personnes).



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2010-7-17 - -Astonishia online- (Sergei Nixi Ya ol) for the first time Neice exquisite original paintings emit

February 6, 2010 date was informed that: Today, for everyone brings good movie astonishia online ( Sergei Nixi Ya ol) for the first time Neice exquisite Wow Gold original paintings Michael Jackson news emit astonishia online (Sergei Nixi Ya ol) game is well-known game companies in Korea South Korea South Korean game developer sonnori game developed by a classic stand-alone game the adaptation of a mmorpg role-playing tourOpera works. Astonishia online (Sergei Nixi Ya ol) game is the wow gold game's history, three years sonnori developed elements of a rpg online games, is a stand-alone life fashion game, Sergei Nixi Ya series came thirteen years in After the launch of the network version of the wow account February 4, 2010 game official, said the game started for the first time Neice game joy work, the main purpose of this Neice test the combat system inside the game while the game's official release is also a Wow Gold Quick Delivery large number of fine astonishia online (Sergei Nixi Ya ol) game of the original painting, so thatWe are an up and under to enjoy it:

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